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Last post |
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Poll: How would you prefer paying for your game ?
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prometheus |
11 |
374 |
Thu Jun 04, 2009 7:34 pm
SnakeDoctor
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Center of Mass: Tools and Techniques for Animating Natural H
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prometheus |
0 |
42 |
Fri May 21, 2010 7:01 am
prometheus
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Nifty sculpting program called Sculptoris
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prometheus |
0 |
48 |
Fri May 14, 2010 8:29 am
prometheus
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Going Pro: Differences Between Indie/Student Development and
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prometheus |
0 |
100 |
Sat Nov 21, 2009 7:33 am
prometheus
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On The Economics Of Content Updates, DLC And In-Game Adverti
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prometheus |
0 |
56 |
Sat Oct 24, 2009 1:42 am
prometheus
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Making Better Games Through Iteration
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prometheus |
0 |
59 |
Mon Oct 19, 2009 1:41 am
prometheus
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Price and Popularity: The iPhone App Store’s Sales data
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prometheus |
0 |
58 |
Sun Oct 11, 2009 1:33 am
prometheus
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Digital Distribution Summit
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prometheus |
0 |
45 |
Sat Oct 10, 2009 11:03 am
prometheus
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Tools for Indie Developers
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prometheus |
6 |
323 |
Thu Apr 16, 2009 12:20 am
prometheus
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Twilight of the GPU: an epic interview with Tim Sweeney
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prometheus |
0 |
92 |
Fri Apr 10, 2009 7:42 am
prometheus
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Exclusive: XNA Community Games Sales Figures Revealed
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prometheus |
0 |
91 |
Tue Mar 31, 2009 7:45 am
prometheus
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2D Boy/Polytron's top 10 ways to market your indie game
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prometheus |
0 |
80 |
Sun Mar 29, 2009 10:50 am
prometheus
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Indie Game Life
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prometheus |
19 |
516 |
Fri Mar 13, 2009 7:47 pm
Lf3T-Hn4D
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PAX, IndieCade Will Now See Your Indie Games
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prometheus |
0 |
80 |
Wed Mar 11, 2009 3:15 am
prometheus
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Liquid Rock Games a formal company?
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Virion |
1 |
183 |
Mon Mar 02, 2009 9:26 am
prometheus
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CG Community Survey 2009
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prometheus |
0 |
86 |
Wed Feb 25, 2009 10:34 am
prometheus
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