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Re: Project Aftershock Progress Updates
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PostPosted: Sun Jun 06, 2010 9:36 am
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Test ammopack powerup :D


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http://liquidrockgames.blogspot.com/

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http://www.liquidrockgames.com/forums/

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Re: Project Aftershock Progress Updates
PostPosted: Thu Jun 10, 2010 6:35 pm
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Blog Update: Screen Space Ambient Occlusion
http://liquidrockgames.blogspot.com/2010/06/screen-space-ambient-occlusion.html

_ _ _ _ _ _ _ _ _ _ _ _ ____
LRG Dev Blog:
http://liquidrockgames.blogspot.com/

LRG Forums:
http://www.liquidrockgames.com/forums/

LRG Facebook:
http://www.facebook.com/LiquidRockGames

LRG Twitter:
http://twitter.com/LiquidRockGames


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Re: Project Aftershock Progress Updates
PostPosted: Sun Jun 13, 2010 3:43 am
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More screenshots on our SSAO implementation:

Image01 Before SSAO
Image
Image01 After SSAO
Image

Image02 Before SSAO
Image
Image02 After SSAO
Image

Image03 Before SSAO
Image
Image03 After SSAO
Image

Image04 Before SSAO
Image
Image04 After SSAO
Image

Image05 Before SSAO
Image
Image05 After SSAO
Image

Image06 Before SSAO
Image
Image06 After SSAO
Image

_ _ _ _ _ _ _ _ _ _ _ _ ____
LRG Dev Blog:
http://liquidrockgames.blogspot.com/

LRG Forums:
http://www.liquidrockgames.com/forums/

LRG Facebook:
http://www.facebook.com/LiquidRockGames

LRG Twitter:
http://twitter.com/LiquidRockGames


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Re: Project Aftershock Progress Updates
PostPosted: Sun Jun 27, 2010 6:22 pm
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Posts: 141
Joined: Wed Feb 25, 2009 5:47 am
Updated powerup icons

Decided to go for simpler icon looks for the powerups which players can pick up along the tracks as the older powerups were harder to identify from afar.

Here's a sample rocket pack powerup.

Image

_ _ _ _ _ _ _ _ _ _ _ _ ____
LRG Dev Blog:
http://liquidrockgames.blogspot.com/

LRG Forums:
http://www.liquidrockgames.com/forums/

LRG Facebook:
http://www.facebook.com/LiquidRockGames

LRG Twitter:
http://twitter.com/LiquidRockGames


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